How To Make Seamless Custom CubeMap? - Questions - three.js forum
I’m currently working on a Three.js project, and I’m aiming to create a seamless cube map. To achieve this, I created six planes and assembled them into a cube. Then, I utilized a shader to generate noise (these are not textures) on the cube’s faces. you can already see the distortion between the cube faces. I also implemented a process in the shader to undo the transforms for each mesh, which effectively keeps the noise in place, resulting in a cube map-like object as you can see in the fi
GitHub - pmndrs/drei: 🥉 useful helpers for react-three-fiber
How We Made Rewind the Red Planet - Features - Source: An
three-custom-shader-material examples - CodeSandbox
Custom vertex shader with lambert lights - Questions - three.js
Three.js programmer required with good knowledge of mipmaps - Jobs
How To Make Seamless Custom CubeMap? - Questions - three.js forum
Christoffer Radsby - Senior Environment Artist - Portfolio - Art Blog
NumberFlow, visual editor for procedural textures - Unity Forum
Multiple UVs Material for one single mesh. Is it somehow possible